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[BUG] 桌面版客户端9.23日更新完成后客户端一打开就闪退

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Lv2.略有小成

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发表于 2020-9-23 20:13 | 显示全部楼层 |阅读模式
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问题描述(详细描述异常现象和异常前的操作): 打开桌面版客户端,正常更新,更新完成后,一打开客户端就闪退。随后卸载客户端,在官网重新下载桌面版安装包11.6.3,重新安装后仍然是一打开就闪退。
手机型号: -
出现异常时间: 2020.09.23
详细描述: 打开桌面版客户端,正常更新,更新完成后,一打开客户端就闪退。随后卸载客户端,在官网重新下载桌面版安装包11.6.3,重新安装后仍然是一打开就闪退。
截图上传:

log文件如下:
[20:04:12.250] M [CLIENT] Exe module file: D:\Games\Onmyoji\bin\onmyoji.exe
[20:04:12.250] M [CLIENT] Current directory: D:\Games\Onmyoji
[20:04:12.250] M [CLIENT] Initializing client....
[20:04:12.250] M [GAME] Init utils.dll (1063838562)
[20:04:12.280] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\Documents\SubRes\res, depth 0
[20:04:12.280] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\Documents\SubRes\tex, depth 0
[20:04:12.281] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\Documents\res, depth 0
[20:04:12.281] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\Documents\tex, depth 0
[20:04:12.284] M [FILESYSTEM] Package D:\Games\Onmyoji\sound.npk under opener cfile is loaded.
[20:04:12.284] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\sound, depth 0
[20:04:12.285] M [FILESYSTEM] Package D:\Games\Onmyoji\tex_res.npk under opener cfile is loaded.
[20:04:12.285] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\tex_res, depth 0
[20:04:12.285] M [FILESYSTEM] Package D:\Games\Onmyoji\tex_ui.npk under opener cfile is loaded.
[20:04:12.286] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\tex_ui, depth 0
[20:04:12.286] M [FILESYSTEM] Package D:\Games\Onmyoji\model.npk under opener cfile is loaded.
[20:04:12.286] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\model, depth 0
[20:04:12.287] M [FILESYSTEM] Package D:\Games\Onmyoji\res.npk under opener cfile is loaded.
[20:04:12.287] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\res, depth 0
[20:04:12.287] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root D:\Games\Onmyoji\Documents\, depth 0
[20:04:12.287] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root D:\Games\Onmyoji\res, depth 0
[20:04:12.287] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\Documents\SubRes\script, depth 0
[20:04:12.287] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\Documents\script, depth 0
[20:04:12.288] M [FILESYSTEM] Package D:\Games\Onmyoji\script.npk under opener cfile is loaded.
[20:04:12.288] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root D:\Games\Onmyoji\script, depth 0
[20:04:12.288] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root D:\Games\Onmyoji\script, depth 0
[20:04:12.288] M [GAME] Init utils.dll (1063838562)
[20:04:12.289] M [GAME] Start utils.dll
[20:04:12.289] M [GAME] Init render.dll (1202430036)
[20:04:12.290] M [RENDER] CPU Name Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz, core count of this device is: 4
[20:04:12.290] M [RENDER] device model is pc
[20:04:12.290] M [GAME] Init python.dll (2389351893)
[20:04:12.290] M [GAME] Init audio.dll (578984847)
[20:04:12.290] M [GAME] Init c_mapper.dll (4055972121)
[20:04:12.290] M [GAME] Init world.dll (1725170211)
[20:04:12.290] M [GAME] Init terrain.dll (859673349)
[20:04:12.291] M [GAME] Init collision.dll (3226119097)
[20:04:12.291] M [GAME] Init detour.dll (1775307485)
[20:04:12.291] M [GAME] Init voice.dll (809358187)
[20:04:12.291] M [GAME] Init cocosui.dll (2354798637)
[20:04:12.291] M [GAME] Init nxcclive.dll (4178439132)
[20:04:12.291] M [GAME] Init nxmapview.dll (519849371)
[20:04:12.291] M [GAME] Init nxcef.dll (3534163009)
[20:04:12.291] M [GAME] Init nxar.dll (539179614)
[20:04:12.291] M [GAME] Init nxapp.dll (2664184578)
[20:04:12.291] M [GAME] Init g37misc.dll (3675130432)
[20:04:12.292] M [GAME] Init nxgui.dll (2052274302)
[20:04:12.292] M [GAME] Start render.dll
[20:04:12.292] M [GAME] Start python.dll
[20:04:12.292] M [GAME] Start audio.dll
[20:04:12.292] M [GAME] Start c_mapper.dll
[20:04:12.292] M [GAME] Start world.dll
[20:04:12.292] M [GAME] Start terrain.dll
[20:04:12.292] M [GAME] Start collision.dll
[20:04:12.292] M [GAME] Start detour.dll
[20:04:12.292] M [GAME] Start voice.dll
[20:04:12.293] M [GAME] Start cocosui.dll
[20:04:12.293] M [GAME] Start nxcclive.dll
[20:04:12.293] M [GAME] Start nxmapview.dll
[20:04:12.293] M [GAME] Start nxcef.dll
[20:04:12.293] M [GAME] Start nxar.dll
[20:04:12.293] M [GAME] Start nxapp.dll
[20:04:12.293] M [GAME] Start g37misc.dll
[20:04:12.293] M [GAME] Start nxgui.dll
[20:04:12.373] M [RENDER] Driver: DirectX 11
[20:04:12.373] M [RENDER] Description:
[20:04:12.373] M [RENDER] Version: 0.0.0
[20:04:12.373] M [RENDER] Vendor:
[20:04:12.373] M [RENDER] Width: 1136, Height: 640, BitDepth: 32
[20:04:12.373] M [RENDER] -----------------------------------------------------------
[20:04:12.373] M [RENDER]
[20:04:12.375] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\debug_common.nfx.

ERROR *****************************************************************************
[20:04:12.385] M [RENDER] Texture file "common\textures\cloud.dds" is not found!

[20:04:12.386] M [RENDER] create effect shader/debug_common.fx:TShader *** time: 10.51 ms ***
[20:04:12.386] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\debug_landscape.nfx.
[20:04:12.415] M [RENDER] create effect shader/debug_landscape.nfx:LandscapeTech *** time: 29.64 ms ***
[20:04:12.417] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[20:04:12.433] M [RENDER] create effect common\shader\simpletech.fx:TShader *** time: 16.63 ms ***
                macro:
                #define BLEND_TEXTURE FALSE
                #define MUL_ALPHA_CONSTANT FALSE
                #define MUL_ALPHA_DIFFUSE FALSE
                #define MUL_CONSTANT FALSE
                #define MUL_DIFFUSE TRUE
                #define MUL_STATURATE FALSE
                #define MUL_TEXTURE FALSE
                #define MUL_TEXTURE_A8 TRUE
                #define POSI_SCREEN TRUE
                #define REVERT_V FALSE
                #define SEPARATE_ALPHA_TEX FALSE
                #define TEXTURE_BLEND_RATE FALSE
StaticMesh
[20:04:12.434] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[20:04:12.456] M [RENDER] create effect common\shader\simpletech.fx:TShader *** time: 21.81 ms ***
                macro:
                #define BLEND_TEXTURE FALSE
                #define MUL_ALPHA_CONSTANT FALSE
                #define MUL_ALPHA_DIFFUSE FALSE
                #define MUL_CONSTANT TRUE
                #define MUL_DIFFUSE FALSE
                #define MUL_STATURATE FALSE
                #define MUL_TEXTURE TRUE
                #define MUL_TEXTURE_A8 FALSE
                #define POSI_SCREEN FALSE
                #define REVERT_V FALSE
                #define SEPARATE_ALPHA_TEX FALSE
                #define TEXTURE_BLEND_RATE FALSE
StaticMesh
[20:04:12.490] M Set render mode: 1136 640 32 1 1 0 0
[20:04:12.511] M [AUDIO] Audio::Init - getDSPBufferSize: buffer_length = 1024, num_buffers = 4
[20:04:12.511] M [AUDIO] Audio::Init - FMOD_INITFLAGS: 128
[20:04:13.092] M [AUDIO] Init audio system, FMOD version 00044464.
[20:04:13.092] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\common_nolight.nfx.
[20:04:13.112] M [RENDER] create effect shader\common_nolight.fx:TShader *** time: 19.75 ms ***
[20:04:13.112] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\blendadd.nfx.
[20:04:13.129] M [RENDER] create effect common/shader/blendadd.fx:TShader *** time: 17.83 ms ***
[20:04:13.130] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[20:04:13.141] M [RENDER] create effect common\shader\simpletech.fx:TShader *** time: 10.96 ms ***
                macro:
                #define BLEND_TEXTURE FALSE
                #define MUL_ALPHA_CONSTANT FALSE
                #define MUL_ALPHA_DIFFUSE FALSE
                #define MUL_CONSTANT FALSE
                #define MUL_DIFFUSE FALSE
                #define MUL_STATURATE FALSE
                #define MUL_TEXTURE FALSE
                #define MUL_TEXTURE_A8 FALSE
                #define POSI_SCREEN TRUE
                #define REVERT_V FALSE
                #define SEPARATE_ALPHA_TEX FALSE
                #define TEXTURE_BLEND_RATE TRUE
StaticMesh
[20:04:13.141] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[20:04:13.152] M [RENDER] create effect common\shader\simpletech.fx:TShader *** time: 11.42 ms ***
                macro:
                #define BLEND_TEXTURE FALSE
                #define MUL_ALPHA_CONSTANT FALSE
                #define MUL_ALPHA_DIFFUSE FALSE
                #define MUL_CONSTANT FALSE
                #define MUL_DIFFUSE TRUE
                #define MUL_STATURATE FALSE
                #define MUL_TEXTURE FALSE
                #define MUL_TEXTURE_A8 FALSE
                #define POSI_SCREEN FALSE
                #define REVERT_V FALSE
                #define SEPARATE_ALPHA_TEX FALSE
                #define TEXTURE_BLEND_RATE FALSE
StaticMesh
[20:04:13.153] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[20:04:13.163] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[20:04:13.174] M [RENDER] create effect common\shader\simpletech.fx:TShader *** time: 11.17 ms ***
                macro:
                #define BLEND_TEXTURE FALSE
                #define MUL_ALPHA_CONSTANT FALSE
                #define MUL_ALPHA_DIFFUSE FALSE
                #define MUL_CONSTANT FALSE
                #define MUL_DIFFUSE TRUE
                #define MUL_STATURATE FALSE
                #define MUL_TEXTURE TRUE
                #define MUL_TEXTURE_A8 FALSE
                #define POSI_SCREEN TRUE
                #define REVERT_V FALSE
                #define SEPARATE_ALPHA_TEX FALSE
                #define TEXTURE_BLEND_RATE FALSE
StaticMesh
[20:04:13.174] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[20:04:13.185] M [RENDER] create effect common\shader\simpletech.fx:TShader *** time: 11.04 ms ***
                macro:
                #define BLEND_TEXTURE FALSE
                #define MUL_ALPHA_CONSTANT FALSE
                #define MUL_ALPHA_DIFFUSE FALSE
                #define MUL_CONSTANT FALSE
                #define MUL_DIFFUSE TRUE
                #define MUL_STATURATE TRUE
                #define MUL_TEXTURE TRUE
                #define MUL_TEXTURE_A8 FALSE
                #define POSI_SCREEN TRUE
                #define REVERT_V FALSE
                #define SEPARATE_ALPHA_TEX FALSE
                #define TEXTURE_BLEND_RATE FALSE
StaticMesh

WARNING *****************************************************************************
[20:04:13.186] M [WORLD] Can't open light.template!

[20:04:13.186] M [WORLD] pixel decal enable: false
[20:04:13.246] M Call script init.init().
[20:04:13.247] M [SCRIPT] No module named ExcludeFile
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发表于 2020-9-23 20:13 | 显示全部楼层
楼楼您好,这个问题斑斑这边记录反馈一下。
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发表于 2020-9-23 20:17 | 显示全部楼层
楼楼您好,麻烦提供一下电脑配置~
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Lv2.略有小成

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 楼主| 发表于 2020-9-23 20:18 | 显示全部楼层
PC win10
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Lv2.略有小成

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 楼主| 发表于 2020-9-23 20:20 | 显示全部楼层
win10家庭版,版本18363.1082,版本号1909
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Lv2.略有小成

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 楼主| 发表于 2020-9-23 20:23 | 显示全部楼层
显卡 AMD Radeon R5 M335
捕获4.PNG
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发表于 2020-9-23 20:47 | 显示全部楼层
楼楼您好,还请您留意一下您的电脑是否安装DirectX 11了呢~
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Lv2.略有小成

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 楼主| 发表于 2020-9-23 20:52 | 显示全部楼层
醉雨惜月 发表于 2020-9-23 20:47
楼楼您好,还请您留意一下您的电脑是否安装DirectX 11了呢~

我更新显卡驱动,应该没有问题了,是AMD显卡的问题,谢谢
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发表于 2020-9-23 21:00 | 显示全部楼层
好的~
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Lv2.略有小成

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发表于 2020-9-28 09:31 | 显示全部楼层
一个手游,难不成我还得去买一个gtx3090ti?还不兼容AMD显卡,TX黑AMD么 这岂不是实力劝退
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